Rehabilitation Effects on Balance With Kinect for Xbox Virtual Reality Games


Phase N/A Results N/A

Summary of Purpose

Virtual reality balance training has already been used in stroke rehabilitation, and previous studies supported that could improve balance ability. Although the treatment effects were supported in studies, there are still limitations in clinical intervention and the study power is not enough. Study will use Kinect for Xbox games for balance intervention. Investigators will recruit 60 patients with chronic...

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Trial Milestones

The following dates are available for this trial. Trial information last updated on 11 April 2016.

1 Feb 2015 21 Mar 2016 1 Feb 2016 1 Feb 2016 1 Mar 2016 Unavailable
Start Date First Received 1st Completion Completion Verification Results

Trial Basics




Trial Design

  • Allocation: Randomized
  • Masking: Single Blind (Outcomes Assessor)
  • Purpose: Treatment
  • Endpoint: Efficacy Study
  • Intervention: Parallel Assignment


Not available