Pilot Study to Assess the Feasibility and Initial Efficacy of Therapist-as-consultant, Game-based CI Therapy

Completed

Phase N/A Results N/A

Trial Description

Pilot study to assess the feasibility and initial efficacy of therapist-as-consultant, game-based CI therapy. Pre/post study design. Participant received a target of 30 hours game-based motor intervention, 100 hours constraint of the less affected upper extremity, and 5 hours therapist consultation (including completion of a behavioral contract at the first study visit). Duration of intervention was 10 consecutive weekdays, with pre-treatment and post-treatment testing performed within 1 week prior to and 1 week post-intervention by an independent tester.

Conditions

Interventions

  • Hemiparesis Therapy with VR Behavioral
    Intervention Desc: An in-home therapist-as-consultant model of CI therapy in which motor practice with shaping and the Motor Activity Log with problem solving were delivered via a custom avatar-based video game called Recovery Rapids
    ARM 1: Kind: Experimental
    Label: Stroke
    ARM 2: Kind: Experimental
    Label: Hemiparesis other

Outcomes

Type Measure Time Frame Safety Issue
Primary Change in Motor Activity Log Week 0 and Week 3
Primary Change in Wolf Motor Function Test Week 0 and Week 3
Secondary Kinematic Data Week 0 and Week 3
Secondary Brief Kinesthesia test Week 0 and Week 3
Secondary Patient Health Questionnaire Week 0 and Week 3
Secondary Strok Specific Quality of Life Scale Week 0 and Week 3
Secondary Weschler Adult Intelligence Scale Symbol Seach Week 0 and Week 3
Secondary Montreal Cognitive Assessment Week 0 and Week 3
Secondary Survey Week 0 and Week 3
Secondary Mitt Compliance Week 0 and Week 3
Secondary Total game-play time Week 0 and Week 3
Secondary Gestures Week 0 and Week 3
Secondary Bilateral activity monitors Week 0 and Week 3
Secondary Action Research Arm Test (ARAT) Week 0 and Week 3

Sponsors