Looking Glass: Bimanual Balanced Reaching With Visual Biofeedback

Recruiting

Phase N/A Results N/A

Trial Description

The goal of this research study is to increase understanding of error augmentation by applying it to visual feedback during motion tracking with a Leap Motion device - a recently developed optical hand tracking tool - and the LookingGlass - a new, portable virtual reality environment.
In conjunction with the Leap, large, three dimensional work spaces can provide an immersive and virtual augmented environment for rehabilitation. Previously, experiments have utilized the Virtual Reality Robotic and Optical Operations Machine (VRROOM) to create such visually immersive environments. The Robotics lab as part of the Arms and Hands Lab on the 22nd floor of the Shirley Ryan Abilitylab has developed a portable version of this system, which is more compact and clinic-compatible. Combining this visual 3D system with the Leap creates a novel, more capable apparatus for studying error augmentation.
This research study will have 3 different arms: 1.) a healthy group of individuals (Healthy Arm), 2.) a group of stroke survivors within 8 months of stroke (Acute Arm), and 3.) a group of stroke survivors that had their stroke more than 8 months ago (Chronic Arm).
Each Arm will use the Leap motion tracker and the Looking Glass to participate in a reaching intervention. The healthy arm will only participate in 1 visit with an intervention with and without error augmented visual feedback. The Acute Arm and the Chronic Arm will both have 2 groups: 1.) Error Augmented Visual Feedback group and 2.) Non-Augmented or Veridical Visual Feedback group.
The Chronic Arm will have a structured intervention and evaluation protocol: Study staff will administer outcome assessments at 3 time points: a.) prior to intervention, b.) post intervention, and c.) 2 months after the conclusion of intervention. Intervention will occur over the span of 6-8 weeks with the goal of 3 1-hour sessions per week.
The Acute Arm will have a less structured intervention that will occur while the participant is an inpatient at Shirley Ryan AbilityLab. Study staff will administer outcome assessments at at least 2 time points: a.) prior to intervention, b.) post intervention just prior to discharge from Shirley Ryan AbilityLab. Between initial and post intervention evaluations, midpoint evaluations will take place at a maximum of once per week if the participant's schedule, activity tolerance, and length of stay allows. Intervention will consist of 1-hour sessions occurring according to the availability of the participant at the rate of no more than 2 sessions in a 24 hour period.
Investigators hope to investigate these questions:
1. Can the movement of healthy individuals be characterized with error augmented visual feedback and veridical visual feedback?
2. Will error augmented visual feedback or veridical visual feedback result in greater movement ability improvement?
Investigators hypothesize that in the Chronic Arm, those what trained with error-augmented visual feedback will have improved movement ability compared to those who trained with veridical visual feedback.
3. Is treatment with the looking glass and leap system feasible with an inpatient population?
Investigators hypothesize that this treatment will be feasible for an inpatient population.

Conditions

Interventions

  • Veridical Visual Feedback Other
    Other Names: Reaching
    Intervention Desc: Reaching while sitting at the Looking Glass system. The representation of arm movements will directly reflect the participants actual arm movements.
    ARM 1: Kind: Experimental
    Label: Chronic Veridical Visual Feedback
    Description: Reaching while sitting at the Looking Glass system. The representation of arm movements will directly reflect the participants actual arm movements.
    ARM 2: Kind: Experimental
    Label: Acute Veridical Visual Feedback
    Description: Reaching while sitting at the Looking Glass system. The representation of arm movements will directly reflect the participants actual arm movements.
  • Augmented Visual Feedback Other
    Other Names: Reaching; Error Augmentation
    Intervention Desc: Reaching while sitting at the Looking Glass system. The representation of a participant's arm movements will be augmented to encourage different movement patterns and improved movement.
    ARM 1: Kind: Experimental
    Label: Chronic Augmented Visual Feedback
    Description: Reaching while sitting at the Looking Glass system. The representation of a participant's arm movements will be augmented to encourage different movement patterns and improved movement.
    ARM 2: Kind: Experimental
    Label: Acute Augmented Visual Feedback
    Description: Reaching while sitting at the Looking Glass system. The representation of a participant's arm movements will be augmented to encourage different movement patterns and improved movement.
  • Healthy Comparative Reaching Task Other
    Other Names: Healthy Reaching
    Intervention Desc: Reaching while sitting at the Looking Glass system. This will occur over the course of 1 hour.
    ARM 1: Kind: Experimental
    Label: Healthy
    Description: Healthy participants will participate in reaching activity using the Looking Glass and Leap motion tracking system

Outcomes

Type Measure Time Frame Safety Issue
Primary Fugl Meyer Upper Extremity Score: Pre to Post/Discharge - Chronic and Acute Arms 1-3 weeks for acute arm; 9 weeks for chronic arm
Secondary Fugl Meyer Upper Extremity Score: Pre to Follow-up 4.5 months
Secondary Amount of use 1-3 weeks, on average
Secondary Action Research Arm Test Score: Pre to Post 1-3 weeks for acute arm; 9 weeks for chronic arm
Secondary Action Research Arm Test Score: Pre to Follow-Up 4.5 months

Sponsors