Exploring the Effectiveness of Sensor-based Balance Training on Patient Outcome Measures
Recruiting
Phase N/A Results N/ASummary of Purpose
Explore the benefit of the game-based virtual reality system in improving lower extremity kinematics and balance in patients suffering from disease/disorders including Diabetes, Cancer, Multiple Sclerosis, Arthritis, Parkinson's disease, Cognitive Disorders, Brain Injury, Stroke or Frailty. A four to six weeks of training with 2 training session/week will be provided.
Read More →Trial Milestones
The following dates are available for this trial. Trial information last updated on 16 May 2016.
1 Sep 2014 | 8 Jun 2015 | 1 Dec 2016 | 1 Aug 2017 | 1 May 2016 | Unavailable |
Start Date | First Received | 1st Completion | Completion | Verification | Results |
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Trial Design
- Allocation: Randomized
- Masking: Single Blind (Outcomes Assessor)
- Purpose: Treatment
- Endpoint: Efficacy Study
- Intervention: Parallel Assignment
Contacts
- Bijan Najafi, PhD
View Trial Locations
Recruitment
- Enrollment: 200
- Gender: Both
- Minimum Age: 18 Years
- Accepts Healthy Volunteers: No
- 1 location, 1 country
Principal Investigator
- Bijan Najafi, PhD
University of Arizona