Efficacy of Virtual Reality Exercises in STroke Rehabilitation: A Multicentre Study (EVREST Multicentre)


Phase N/A Results N/A

Summary of Purpose

A multicentre, randomized, two parallel group study comparing virtual reality using Wii gaming technology versus Recreational activities in patients receiving conventional rehabilitation after an ischemic stroke. Primary Hypothesis: Virtual reality using the Wii gaming system is more efficacious in improving motor function than recreational therapy among patients receiving conventional rehabilitation...

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Trial Milestones

The following dates are available for this trial. Trial information last updated on 11 November 2015.

1 Jul 2011 25 Jul 2011 1 Oct 2015 1 Oct 2015 1 Nov 2015 Unavailable
Start Date First Received 1st Completion Completion Verification Results

Trial Design

  • Allocation: Randomized
  • Masking: Single Blind (Outcomes Assessor)
  • Endpoint: Efficacy Study
  • Intervention: Parallel Assignment


  • Gustavo Saposnik, MD

  • Mark Bayley, MD

  • Sandy Kandola

    KandolaS@smh.ca 416-864-6060