Effect of Virtual Reality Game on Upper Limb Movement in Individuals With Stroke "VRULS"

Not yet recruiting

Phase N/A Results N/A

Trial Description

Individuals with stroke show abnormal movement pattern of upper limb. The movement pattern needs to be corrected. There are several methods to train normal movement. Exercise with technology is an active movement and affects sensory and cognitive systems. It may benefit to individuals with stroke in training.

Detailed Description

Individuals with stroke sign informed consent. They are trained with virtual reality game with and without feedback from a researcher. Age-matched healthy play the same game as individuals with stroke do. Both individuals with stroke and healthy are measured upper limb movement pattern.

Conditions

Interventions

  • Virtual reality with feedback Other
    Intervention Desc: Individuals with stroke play game with correction of movement.
    ARM 1: Kind: Experimental
    Label: virtual reality with feedback
    Description: Participants received training via virtual reality game with feedback, 60 minutes/day, 3 days/week for 4 weeks, then follow up after 4 weeks.
  • Virtual reality without feedback Other
    Intervention Desc: Individuals with stroke play game without correction of movement.
    ARM 1: Kind: Experimental
    Label: virtual reality without feedback
    Description: Participants received training via virtual reality game without feedback, 60 minutes/day, 3 days/week for 4 weeks, then follow up after 4 weeks.
  • Healthy Other
    Intervention Desc: Healthy do not play game
    ARM 1: Kind: Experimental
    Label: Healthy
    Description: Participants do not play virtual reality game.

Outcomes

Type Measure Time Frame Safety Issue
Primary kinematic data 10 minutes
Secondary Upper limb performance 10 minutes
Secondary muscle tone 2 minutes

Sponsors