Counteracting Learned Non-use Through Augmented Visuomotor Feedback in Virtual Reality (RGS)

Completed

Phase N/A Results N/A

Trial Description

The purpose of this study is to determine if Reinforcement-Induced Movement Therapy (RIMT), a novel rehabilitation method that augments visuomotor feedback of movements of the patient in virtual reality, is effective in treating hemiparesis resp. learned non-use.

Conditions

Interventions

  • Reinforcement-Induced Movement Therapy (RIMT) Behavioral
    Other Names: VR-based motor rehabilitation in RGS with amplified visuomotor feedback
    Intervention Desc: 6 weeks, 1 session a day, 30min per sessions, of physical therapy using a VR rehabilitation gaming system (RGS) with augmented visuomotor feedback
    ARM 1: Kind: Experimental
    Label: Experimental Group
    Description: Virtual reality based therapy with augmented visuomotor feedback.
  • VR-based motor rehabilitation in RGS without augmented feedback Behavioral
    Intervention Desc: 6 weeks, 1 session a day, 30min per sessions, of physical therapy using a VR rehabilitation gaming system (RGS)
    ARM 1: Kind: Experimental
    Label: Control Group
    Description: Virtual reality based therapy without augmentation.

Trial Design

  • Allocation: Randomized
  • Masking: Double Blind (Subject, Outcomes Assessor)
  • Purpose: Treatment
  • Intervention: Parallel Assignment

Outcomes

Type Measure Time Frame Safety Issue
Primary The upper extremity Fugl-Meyer Assessment at baseline, at 6-weeks (after intervention), and at 12-weeks follow-up No
Secondary Chedoke Arm Hand Inventory at baseline, at 6-weeks (after intervention), and at 12-weeks follow-up No
Secondary Barthel Index at baseline, at 6-weeks (after intervention), and at 12-weeks follow-up No
Secondary Hamilton Scale at baseline, at 6-weeks (after intervention), and at 12-weeks follow-up No

Sponsors