Cognitive Motor Therapy Applications Using Videogame Platform


Phase N/A Results N/A

Trial Description

This study designs and develops an evidence-based game approach that will enhance the investigators understanding and usability of electronic tools to measure cognitive and sensorimotor abilities in an inpatient rehabilitation stroke population.

Detailed Description

The rehabilitation industry is the incipient stages of developing and using electronic based assessment and intervention tools. With the growing understanding of cognitive recovery following stroke, rehabilitation specialists are optimistic that appropriate rehabilitation interventions may optimize and enhance functional outcomes. The use of technology based assessments via video games may assist in a patient's cognitive recovery. Design and development of an evidence-based game approach will enhance the investigators understanding and usability of electronic tools to measure cognitive and sensorimotor abilities. There is no intervention only an assessment for usability.

Trial Stopped: Not feasible in inpatient setting



  • Paper and Pencil Assessments Other
    Intervention Desc: Videogame Assessments
    ARM 1: Kind: Experimental
    Label: Standardized Assessments
    Description: Standardized Assessments (paper and pencil tests) to be given to each participant. The standardized assessments will be completed in paper and pencil format. These tests include: Line Bisection Test Patient Reported Outcomes Trial Making A and B Usability Questionnaire
    ARM 2: Kind: Experimental
    Label: Videogame Assessments
    Description: Videogame assessments will be performed by each participant using videogames. The videogame assessments will be performed using videogames on a tabletop platform with touchscreen which includes: Line Crossing Patient Reported Outcomes Trial Making A & B-Asteroid Adventure Game Usability Questionnaire

Trial Design

  • Observation: Cohort
  • Perspective: Prospective


Type Measure Time Frame Safety Issue
Primary Usability of standardized assessments (paper-pencil traditional tests) versus videogame assessments. Two sessions only during inpatient rehabilitation admission which is usually completed within two weeks. No
Primary Usability Questionnaire Session in which participant completes standardized assessments before the patient's discharge from inpatient rehabilitation (within 2 weeks)